The Saturn did not sell well and in my opinion, lack of backward-compatibility was a direct cause…especially if someone had just dumped money on a $200 Sega CD and a $150 32x…after already spending at least $100 on a Genesis! That’s certainly why I didn’t buy it. I mean, even though the Saturn was really expensive, what kid wouldn’t want one system that played all of the awesome Sega games, plus “real” versions of the arcade games? Well, in the end, it was apparently too complicated and cost too much for Sega to make the system backward compatible. – It was originally rumored to be backwards compatible with all the other Sega systems: Genesis, Sega CD and the 32x iterations of both.īackward compatibility would have been awesome. Since I always worshiped the arcade versions of After Burner, OutRun and Daytona, I was thrilled! – It was made for the purpose of bringing an identical arcade experience into your home. When the rumors first started (via magazines and game-store-chat…the internet still hadn’t caught on as big as it is now), I got really excited for two main reasons: The Saturn was first rumored around the end of the 16-bit era. Please don’t take offence, these are just my opinions. If you grew up playing PS3, you’ll probably have the opposite opinions on most things. Since it was completely new to me, I thought I’d do a short review of the system and the games that interested me most…but please keep in mind, this “review” is from the perspective of someone who normally prefers games from the 8-bit or 16-bit era. I had never used a Saturn until around the time that I’d started this website.
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